Wednesday, December 07, 2005


Isometric Game Screenshots

 And just as an update for the world, some new screenshots of the Isometric graphics engine I am working on for a pet-project-game (WITH that darn graphics problem I wrote about awhile ago very much fixed):


World at Standard Zoom:



World's Zones at decent Zoom Out:


For the MOST part the graphics part is doooooooooooone for this stage of the game. With the exception of a few minor bugs and enhancements I want to do. This might be it, but I am thinking now that GUI controls and widgets might make sense inside the display, whereas previously I had thought they would surround the display. If I do decide to put those inside the display that means more graphics work :( And I am leaning that way... hopefully it wont be so bad ;)

Comments:
Looks cool man. Keep up the good work.
 
Looks neat. What do the various colors represent in the zoomed out view?
 
Thanks, they actually don't represent anything other than zones of control. Like parts of the Risk board's world.
 
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